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POSSCON 2012
March 27 - 29, 2012
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Program
- March 27, 2012
- 7:00 pm - 9:00 pmEngine Yard Kick-Off Social
- March 28, 2012
- 7:30 am - 5:00 pmRegistration
- 9:00 am - 9:15 amWelcome
- 9:15 am - 9:50 am
- 10:00 am - 10:45 am
- March 27, 2012
Open Source Gaming
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Presentation speakers
- John Diamond, CEO & Lead Developer, COR Entertainment
- Download presentation
- Brief history of my work, including the games I have published.
- Id Software’s release of the Quake engine sources under the GPL, and it’s influence on open source gaming.
- How using open source gaming engines can bring interest and new developers into the fold, further advancing the technologies.
- The challenges of keeping up with commercial games, closing the technology gap.
- Using open source tools to create game content, and supporting those formats in a gaming engine.
- The rewards of sharing technology and how it can lead to better open source gaming engines.
- With an open source engine to begin with, the first step was creating a game to run on it.
- Improving the game renderer — taking 1997 technology into modern times, and the process involved.
- Addressing the engine as a whole, it’s not just graphics that you have to evolve to create a viable modern game engine.
- The importance of documenting your code so that others can use it in their engines, and how this can lead to improvements in your own game engine.
- The challenge of pushing new boundaries, and how camaraderie in the open source gaming community can help your achieve your goals.
- The gaming industry, including open source, is judgmental, listen to the critics.
- Turn your hobby into a profit, ways an open source game can make money.
- The technology gap is closing between open source and closed source commercial game engines, the open source credo is working.
Video
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