Open Source Gaming

    • Brief history of my work, including the games I have published.
    • Id Software’s release of the Quake engine sources under the GPL, and it’s influence on open source gaming.
    • How using open source gaming engines can bring interest and new developers into the fold, further advancing the technologies.
    • The challenges of keeping up with commercial games, closing the technology gap.
    • Using open source tools to create game content, and supporting those formats in a gaming engine.
    • The rewards of sharing technology and how it can lead to better open source gaming engines.
    • With an open source engine to begin with, the first step was creating a game to run on it.
    • Improving the game renderer — taking 1997 technology into modern times, and the process involved.
    • Addressing the engine as a whole, it’s not just graphics that you have to evolve to create a viable modern game engine.
    • The importance of documenting your code so that others can use it in their engines, and how this can lead to improvements in your own game engine.
    • The challenge of pushing new boundaries, and how camaraderie in the open source gaming community can help your achieve your goals.
    • The gaming industry, including open source, is judgmental, listen to the critics.
    • Turn your hobby into a profit, ways an open source game can make money.
    • The technology gap is closing between open source and closed source commercial game engines, the open source credo is working.

    Video

  • Get Registered Today

     

    POSSCON 2012

    March 27 - 29, 2012

    Register now for one of the premier IT conferences in the Southeast. Seating is limited.

    register for the event 

     
  • Sponsors

     

    • IT-oLogy
    • IBM
    • Rackspace_logo_RGB-CLR
    • verizon-wireless
    • EngineYard_Logo
    • logo_tmfloyd
    • suse
    • alfresco-logo
    • shadow-soft-logo
    • Benefitfocus_Logo_Tagline
    • google-logo
    • hp-logo-black2
    • Oracle_logo
    • percona_150px
    • firehost-logo
    • ubuntu-supported-by-canonical
    • linode_logo_gray
    • GitHub_Logo
    • skysql-logo
    • Sparc Logo - tagline - RGB
    • OrangeFS_Logo
    • hsscnewlogo3
    • City-of-Columbia-wide
    • SC Chamber of Commerce
    • Linux-Journal
    • new_logo
    • OSSI
    • linux-international
    • LinuxProMagazine_logo
    • ping-zine-logo
    • WHIR_logo wide
  • Program

     

    • March 27, 2012
      • 7:00 pm - 9:00 pmEngine Yard Kick-Off Social
    • March 28, 2012
      • 7:30 am - 5:00 pmRegistration
      • 9:00 am - 9:15 amWelcome
      • 9:15 am - 9:50 am
      • 10:00 am - 10:45 am

    continue reading 

  • Testimonials

     

    • chrissubmittedphoto

      Chris WanstrathCo-Founder, GitHub

      The speaker lineup at POSSCON is world-class.

    • matt-asay

      Matt AsaySVP, Business Development

      POSSCON turned out to be a great event. Big thanks to Jeffrey Hammond, Lee Congdon, Mark Anzani and Deb Bryant for a great AM of panel discussion

    • debbryant

      Deborah BryantOregon State University Open Source Lab

      Thanks to Matt Asay for moderating our panel at POSSCON. Well worth the trip to South Carolina. Great regional event.

    • patten

      Bryant PattenExecutive Direcor, National Center for Open Source and Education

      The synergy between developers, business people, and teachers makes POSSCON pretty unique, I haven't really seen this anywhere else.

    • JohnHall2

      Jon 'maddog' HallExecutive Director, Linux International

      It was very nicely run and I think you did a bang-up job. You should all be proud of what you did.

    • red-small

      Matt HudsonArt Director, Palmetto Computer Labs

      This is like nothing you've ever seen before.  You can look at the pictures, you can watch the videos... but just like a concert, you have to be there.